| Current Bother. |
[Nov. 28th, 2008|06:04 pm] |
| [ | Tags | | | commentary | ] |
| [ | Self–Descriptor |
| | Annoyed. | ] |
| [ | Personal Muzak |
| | The Dresden Dolls - Dirty Business | ] |
Age of consent, drinking age, smoking age -- I think the state should leave parenting in the hands of the parents. I dislike the idea of the "underage" being treated as second-class citizens.
In May of this year, Canada raised the age of consent from 14 to 16 as part of the initiative to "stop internet predators." I think the public associates consensual sex with victimization when dealing with a young adult and an older partner. Where in the instance of choosing is a victim made? Whether or not a 14 or 15 year-old took advantage of his right to sleep with an older partner before, I think maturity comes with responsibility -- not with sheltering and coddling.
In his book, Stephen Colbert jests that children should be given arbitrary rules and not reasonable ones -- that way you're teaching them discipline and not reason. I think children should be taught reason and not discipline. Making an informed decision, I can easily see how a young adult could reasonably argue for his right to become involved with an older partner.
On the other hand, in my city right now, a young adult is currently taking advantage of his right to put an older partner in jail -- because the age of consent isn't simply 16, it's 18 when a "relationship of trust and authority" exists between the teen and the adult. Apparently a 16 or 17 year-old's earned judgment in choosing a partner is clouded in that instance. A teen is not mature enough to clearly choose under the sway of authority until 18.
B.S. |
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| Real Life Fiction. |
[Oct. 16th, 2008|07:34 pm] |
| [ | Tags | | | commentary, fiction | ] |
| [ | Self–Descriptor |
| | Normal. | ] |
| [ | Personal Muzak |
| | Metric - I.O.U. | ] |
From Dialog Writing Tips at DailyWritingTips.com:
Try taping two or more people talking, or reading a verbatim transcript of a live show. You’ll find that the result is almost unintelligible. You don’t want your dialogue to be this true to life.
Dialog test 01; October 15 2008; Fabricville, Prospect Street, Fredericton, New Brunswick:
ME: Hi. Could you point me towards the section where you would have---ah---waterproof or canvas-y fabrics? CLERK: We don't have waterproof. We have water-resistant. ME: Water-resistant. Ok. We don't carry a whole lot. ME: Right. At this time of year -- more in the summer time -- and they're making summer jackets -- right here in this shelf right here. ME: Ok, and then you would, you would normally wanna use a... some sort of a coating thing to make sure the stitching stays water-resistant as well? Aaaaa... yes, you would have to find something to do that. ME: Ok, thank you. I don't know where -- maybe on the internet. ME: Right. Like if you're looking for stuff---like if you're looking for stuff like they use in the sports and that you'll have to actually order that off the internet. ME: Right, well I---I figure maybe at Walmart they might have like tent fabric coating stuff which would work pretty good too. Right. ME: Umm. ...Or there's Advanced Fabrics out in New Maryland who actually makes tents. ME: Oh wow. Ok. Yup. ME: Aaa... and, just when I'm done here--- What are you making? ME: I'm thinking about making---ah---like an outterwear jacket that really works for camping. Right. ME: So, not raincoat material, but--- Um hm. ME: ---hopefully it would stand up in the winter to that kind water you--- Right. ME: ---would get on it. Right. I don't know what kind of fabrics they have or anything if they do sell it... ME: Right. But that would be a good place to start because their's is made waterproof. ME: Ok. Yup. ME: And---uh---just when I'm done here, can you point me to the section where you'd have like---uh---really, really cheap fabric that so I could do like a like a test--- Sure. ME: ---stitching? Yup. All these things back here -- you go by the label colour -- the the purple would be three; the pink would be four... ME: Ok, are those---are---those are your sale cloths basically? Yup. No. They're---they're cheap fabrics. ME: Ok. They're on sale. ME: Ok. And they're on buy one and get two free. ME: Oh, thank you. And they're really reduced prices. ME: Thank you. |
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| Quality Quiz. |
[Oct. 12th, 2008|06:06 pm] |
| [ | Tags | | | memes | ] |
| [ | Self–Descriptor |
| | Content. | ] |
| [ | Personal Muzak |
| | Fun Lovin' Criminals - You Got a Problem | ] |
Know Thyself Quiz written by my old roommate and stolen from his Facebook.
( See it here. )
Steal it and use it as you will. |
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| CouchSurfing.com |
[Oct. 6th, 2008|11:31 am] |
| [ | Tags | | | commentary, life | ] |
| [ | Self–Descriptor |
| | Off. | ] |
| [ | Personal Muzak |
| | Gypsophilia - HIV Jump | ] |
It has been a long time since my last entry. Since then, I've MCed at my brother's wedding, gone to Gen Con and Toronto, spent a weekend at a friend's camp, started my 5th year at UNB, and had a birthday. Normally pictures would be forthcoming as they're the easiest way to close a gap in time, but I'm not feeling a pictures post so much right now. Instead, let me tell you about couch surfing.
Couchsurfing.com is the one website on the internet that has had the largest effect on my real, non-electronic life. It works like this: when you travel, you can find a stranger to lend you his couch and show you around his city; when you're not traveling, you can elect to host travelers on your couch and show them around your city; and it's free. Couchsurfing.com is essentially a social networking site that sets up these connections for you so you can travel more cheaply and more authentically.
When I was in the Dominican Republic, we stayed on a Couchsurfer's couch for a night rather than paying for a resort, and she showed us around Santo Domingo. Both times I've attended Gen Con in Indianapolis, I stayed with a girl I found on the site who was also attending the convention, so we hung out together for the entire four days, and she saved me the cost of a hotel room. When I went traveling around the east coast as described in my last post, it was because a surfer from Alberta who I was hosting invited me to go along with her, and we surfed on members' couches in both Saint John and Charlottetown. Since signing up to the site in April of last year, I have hosted over 40 different CSers and their various travel partners on my couches in Fredericton. Some have returned to stay again; some only crashed for a night on their way through; some planned on only staying a night and ended up staying a week because they had so much fun with us. I've even hosted two CS potlucks at my place this year for the other hosts in Fredericton. Right now, a CSer from France who had surfed with us for nearly a month has decided to move into our empty room for the winter and share rent with us.
Couchsurfing is just about the coolest thing you could do on the internet. That website is the definition of a global community. It's satisfying to share your empty couch with an interesting traveler, and it is awesome to find strangers who become instant friends because they let you stay on their couches for free while traveling.
To those of you who are worry-warts, the site has in place a reference, verification, and vouching system that ensure the integrity of a member whose profile you're viewing, and you can always choose not to host a traveler who sends a request to you. From my own experiences, every single CSer I have met has been awesome -- while the track-record of friends of friends who have stayed with us through real-life connections has been a lot less than stellar. This site has positively changed my life.
If you decide to sign up, add my profile as a friend on the site. The more connected you are on Couchsurfing, the more other members know they can trust you. To view my profile, which has a record of the references other members have left me after our surfing adventures, go here.
Cheers, Benjamin |
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| Traveling. |
[Aug. 2nd, 2008|08:32 pm] |
| [ | Tags | | | life, photos | ] |
| [ | Self–Descriptor |
| | Tired. | ] |
| [ | Personal Muzak |
| | None. | ] |
I've been away recently, and desalete took the liberty of posting some of my trip photos. Enjoy them here.
I've now left Fredericton again for my brother's wedding in Nova Scotia, which will take place on the 9th. After that, I return to Fredericton to depart for Gen Con. No doubt more trip photos will be my next post as well. |
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| Photo Post! |
[Jun. 23rd, 2008|07:23 am] |
| [ | Tags | | | photos | ] |
| [ | Self–Descriptor |
| | Relaxed and tired. | ] |
| [ | Personal Muzak |
| | Metric - On The Sly | ] |
I got a new camera on Friday. This one. I'm not sure if I'll keep it, but I've been testing it out, and I can say for certain that I like having one again. It's smoooo-oooth. So I present...

( Pictures! ) |
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| 4th Edition |
[Jun. 9th, 2008|02:57 am] |
| [ | Tags | | | gaming | ] |
| [ | Self–Descriptor |
| | O.K. | ] |
| [ | Personal Muzak |
| | None. | ] |
I've DMed two parties to second level and one to third level so far, and I have to admit that 4th edition Dungeons & Dragons isn't exactly like I expected. I was expecting change to be bad. The first thing I had to realize was that the rules no longer try to simulate realistic fantasy. Instead, 4th edition tries to emulate a fantasy film.
One broad comment: The rules are very smart from a gameist perspective. The system was reengineered to be fun around the table. In order to do that, the rules had to change, but to be honest, I can think of very few highlights of play from previous editions that you can't experience in 4e. It does lean to a different style of play: miniatures and a grid are heavily suggested by the system, for instance, and the gritty aspects of low-level resource management are reduced -- but from a player's perspective, the system will create imaginative adventures, scenarios, and characters no different from previous editions. Only there will be fewer frustrations in achieving them. From a Dungeon Master's perspective, where more work is done in the gears of the system, I have to say that it is sharply done and runs very smoothly.
On to the specifics. One. I like healing surges. Finally you can finish a dungeon in a day; you don't have to worry about how the continuity can get disrupted when the plot must pause for 24 hours. One the other hand, the surges are still limited. If the DM wants to deplete your resources, he can still force the party to hold up in a secure spot to rest.
Two. The books are really well written. The Player's Handbook cover-to-cover is great for new players, and the Dungeon Master's Guide gives great advice to DMs new and experienced alike.
Three. The Monster Manual has cut 80% of its flavour text compared to previous editions. This makes it cleanly-cut when running a foe right out of the book, but leaves a lot to be desired in the entries of unfamiliar monsters.
Four. The art direction is so-so. The covers are great, as are the full-page illustrations and two-page spreads within, but the overall look is that of a textbook. 3rd edition really won the award in my opinion for overall art style, and all of that charm is lacking in the 4th edition manuals. In addition, the Monster Manual reuses some of the artwork from 3e. That gets a thumbs down.
Five. The rules really seem to cater to every little grievance with 3rd edition without any tough love. Grappling too complicated? Fixed. Hate how making magic items costs XP? Fixed. Dislike racial stat penalties? Fixed. In the majority of instances, it is great that the designers have responded to how people actually want to play the game. On the other hand, it makes me think, "back in my day..." Perhaps having the drawbacks made the benefits seem more prestigious. One has to remember, however, that it's emulating movie fantasy not historic fantasy. Looking at racial ability score modifiers, for instance, there are races that are dumber or weaker than humans (the default), but none of the traits of those races include a penalty to Intelligence or Strength because your story's protagonist should only have a low stat if you want him to.
Six. True low-level play is gone. There is no longer a chance, for instance, that your heroes will lose a bar fight with locals -- unless the PCs happen to be in a gang bar where the patrons pose an actual threat. This change was made to the level system to respond to the scenario where your low-level hero misses on two-thirds of his attacks -- "no fun" -- and can get knocked out by one attack -- again, "no fun." I personally had a preference for that level of play -- before the characters become true heroes. I foresee having to house rule a level 0 in order to accommodate that kind of scenario. Losing the pre-heroic tier of play is my main grievance with the 4th edition rule changes. That is something that 3rd edition did better and 2nd edition did even better, but only a minority of people will miss it. For Instance, what percentage of campaigns were house-ruled to start at 2nd or 3rd level in the previous edition?
Overall, the rules have changed to please the majority, and I think the majority will be pleased, myself included. Very few, however, will agree with absolutely every change.
Edit: Skill Challenges -- I love 'em. They're the exact meta frame I needed to get my new gameist players doing the same things my experienced narrativist players used to do all along. |
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| From my Afternoon Class: |
[May. 15th, 2008|03:28 am] |
| [ | Tags | | | lyrical | ] |
| [ | Self–Descriptor |
| | Sore. | ] |
| [ | Personal Muzak |
| | DJ Shadow - Blood on the Motorway | ] |
The pen that writes is grasped in hand. The hand that grasps turns round the wrist. The wrist that turns is moved by mus'le. The mus'le is moved by my command.
Demand of mine commands the pen to write, to turn, to move and draw. The pen will follow my command and write the verse that I demand. |
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| Why I Don't Find Films Pretentious. |
[Apr. 28th, 2008|05:27 pm] |
| [ | Tags | | | commentary | ] |
| [ | Self–Descriptor |
| | Waiting. | ] |
| [ | Personal Muzak |
| | Metric - The Mandate | ] |
I absolutely have to post a link to this. |
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| The Forbidden Kingdom. |
[Apr. 19th, 2008|03:13 pm] |
| [ | Tags | | | commentary | ] |
| [ | Self–Descriptor |
| | Hi-Yah! | ] |
| [ | Personal Muzak |
| | Zombina & The Skeletones - Evil Science | ] |
From my comments on codrus's LJ post about the film:
Hard to call this a good movie? I disagree. This was an excellent movie, but by that, I mean certain things. Is it a V for Vendetta, Hero, or No Country for Old Men excellent kind of movie? -- no -- but it is a champion of the Kung-Fu genre. The white-haired witch raised by wolves, the deadly girl with the pipa (stringed-instrument), the fight in the tea house, the Drunken Boxing, the battle over the staff by two kung-fu legends, the defeating hordes of soldiers, the relatively accurate Chinese mythology, the kung-fu training -- especially under the waterfall -- and the flying warriors all come right out of a legacy of film that has established them as conventions. This isn't a tired film that brings nothing to the genre, however; it explores them all in beautifully done new ways. The plot, as you mention, with the kid from Boston getting thrown into the mix is more campy than the kung-fu, but that sets up the entire film. All the fantasy in the film is from a dream about kung-fu movies. One of the things the kid does right in the beginning is tell us that this movie is made by people who know kung-fu movies. That sort of narrative framing makes me wet, and at this point it goes without saying that I am a fan of kung-fu movies. All in all, for me, this is a go-back-to-the-theatre, can't-wait-to-buy-the-DVD kind of excellent movie. |
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| Interesting. |
[Mar. 29th, 2008|07:27 am] |
| [ | Tags | | | gaming | ] |
| [ | Self–Descriptor |
| | Dismayed. | ] |
| [ | Personal Muzak |
| | Cake - Dime | ] |
A D&D 4e power for a first level Warlord from Wizards.com (login required, which is free):
White Raven Onslaught Warlord Attack 1 You lead the way with a powerful attack, using your success to create an opportunity for one of your allies. Each of your comrades in turn seizes on your example and begins to display true teamwork. Daily Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage, and you slide an adjacent ally 1 square. Until the end of the encounter, whenever you or an ally within 10 squares of you makes a successful attack, the attacker slides an adjacent ally 1 square. Miss: Choose one ally within 10 squares. Until the end of the encounter, the ally slides an adjacent ally 1 square after making a successful attack. Where have you seen this action in a movie or read about it in a book? Tell me, seriously; I want to know. |
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| República Dominicana. |
[Feb. 27th, 2008|05:01 pm] |
| [ | Tags | | | life | ] |
| [ | Self–Descriptor |
| | Sleepy. | ] |
| [ | Personal Muzak |
| | Gotan Project - Triptico (Peter Kruder Trip de Luxe) | ] |
6 air planes, 5 buses, 4 cities, 3 beaches, 2 friends, 1-1/2 weeks, 1/2 hour notice,
but I'm back! |
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| Benjamin's Dreadlock Tip. |
[Jan. 19th, 2008|09:37 pm] |
| [ | Tags | | | life | ] |
| [ | Self–Descriptor |
| | Excited. | ] |
| [ | Personal Muzak |
| | Dragonheartz - Om Du | ] |
Wash your hair with glycerin hand soap regularly for up to a month prior to dreading. I just put my new set in and they look like I've already had them for six months. Extraordinary. |
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| What Would You Do? |
[Jan. 18th, 2008|07:15 pm] |
| [ | Tags | | | ideas | ] |
| [ | Self–Descriptor |
| | Waiting. | ] |
| [ | Personal Muzak |
| | The Markets - Out of Limits | ] |
Let's say you're stuck in deja vu. You have already foreseen everything that is happening around you. You don't realize this foresight until the events take place, but nothing surprises you when it happens. What could you do to break out of it -- to convince yourself that your deja vu isn't real? I think that it's a logic problem. What could you say or think that you'd have no way of predicting?
If you were experiencing your deja vu as an episode of depersonalization, it wouldn't matter. Whatever you did, whether predicting lottery numbers correctly or incorrectly, you would get the impression in your mind that's the way you foresaw it happening. But there has to be something you could do to convince yourself that you're not actually reliving a dream and the feeling is strictly in your mind. As I said, its a logic problem.
Discuss. |
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| D&Ding! |
[Jan. 16th, 2008|09:20 pm] |
| [ | Tags | | | gaming, life | ] |
| [ | Self–Descriptor |
| | D&Ded. | ] |
| [ | Personal Muzak |
| | Ayreon - Day Sixteen: Loser | ] |
I'd like to share this interesting (in its proportion) list of currently ongoing campaigns I am involved in:
DMing
1. Return to the Tomb of Horrors, 3.5e We started this last May with three characters and have picked it up again with two more to try to get through it before 4e. We play every Saturday from 8pm to 1am.
2. Elven Wyldlands Originally a game for whoever wanted to play, we now have three characters locked in a storyline about a war that they started. We last met three weeks ago and play irregularly based on who is available. This most recent delay is caused by the return of regular play in the Tomb of Horrors.
3. Halloween Leftovers -- sidetrek quests for two of the surviving characters from the 2007 Halloween game. This one is played very irregularly.
4. Wyrd II -- playtest campaign number two for my own creation. It is reserved for three specific players and has been on sudden hiatus for two weeks due to the schedule of one player.
5. Game at Aaron's -- a weekly game that I have been running Saturdays from noon to 5 for my other group of players at Aaron's place. I am also testing my new material in this campaign. This one sprung up while Aaron's game is on hold due to a missing player (see below).
6. Random Game -- the game where the players can also introduce plot elements. It was designed to be the true game for play by whoever is available, but after hitting 24th level last weekend with two of the characters, it is likely going to dwindle away soon.
7. Wyrd III -- playtest campaign number three for my own creation. This game is for the two most dedicated late-night players and is happening in lieu of Wyrd II. We played two nights last weekend from 2 to 6am.
Playing
8. Matt's Game -- one of the campaigns mentioned here. We play this game every odd Sunday night irregularly. We'll likely be cementing it into that position soon.
9. Aaron's Game -- one of the campaigns mentioned here. On formal hiatus since mid-December, this game will resume in February when my game will end as one of the players returns from Montreal.
10. Joey's Game The first and only session took place in December when Joey came up from St. Andrews to DM it, and we'll soon schedule the next session for when he'll be up again. |
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| Publication! |
[Jan. 3rd, 2008|11:26 pm] |
| [ | Tags | | | gaming | ] |
| [ | Self–Descriptor |
| | Anticipating. | ] |
| [ | Personal Muzak |
| | Cake - I Will Survive | ] |
I've completed one of my unspoken goals from my youth. I am published in issue #3 of Kobold Quarterly. See the issue and credits here. Those are some big names in d20 gaming that mine is listed alongside.
wuuuuuuuuuuuuuuu
In addition, a query for another article of mine has been accepted for a potential appearance in issue #4. Cross your fingers. |
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| The mattcast mp3 Broadcast. |
[Dec. 18th, 2007|01:41 pm] |
| [ | Tags | | | commentary | ] |
| [ | Self–Descriptor |
| | Cleaning-ed. | ] |
| [ | Personal Muzak |
| | Diablo Swing Orchestra - Heroines | ] |
For my second and final plug, I just wanted to announce that mattcast episode 2 is up. Get the latest broadcast, our Christmas episode, here, and if you're not on Live Journal, you can follow along with the RSS feed. |
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| Ode to the Internet... |
[Dec. 13th, 2007|05:17 pm] |
| [ | Tags | | | life, lyrical | ] |
| [ | Self–Descriptor |
| | Uncomfortable. | ] |
| [ | Personal Muzak |
| | Diablo Swing Orchestra - Ballrog Boogie | ] |
This Is Just to Say
I have eaten the plums that were in the icebox
and I registered benjaminhayward.com while I should've been studying for my exam
and I'm typing on a colemak keyboard
It is hard |
Edit: And I've also registered sadrx.net. Don't ask me why. |
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| Not Podcasting! |
[Dec. 9th, 2007|01:32 am] |
| [ | Tags | | | commentary, life | ] |
| [ | Self–Descriptor |
| | Exam-time-ish. | ] |
| [ | Personal Muzak |
| | Microsoft Sam reading my every key stroke. | ] |
Everyone, I am very excited for the premiere release of an mp3 broadcast my roommate m_tothe_at and I make here in our basement. He had the interest, and then the inspiration came when our other roommate gwydian said he ran out of music to listen to at his mindless job. The target audience is someone who enters data at a computer all night with only their mp3 player for company, and so we record everything in single takes to get maximum content in the least amount of time. It's not necessarily something that can completely keep your attention, but it is entertaining at times. Its something like a talk radio show interspersed with music. Only you wont hear what we have to say on public radio. I don't care how long you listen to it for, but check it out and maybe load it on your player for those mindless hours where you'd like to hear something different.
Get it here. |
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| Two Heads. |
[Oct. 12th, 2007|07:48 pm] |
| [ | Tags | | | gaming | ] |
| [ | Self–Descriptor |
| | Decent. | ] |
| [ | Personal Muzak |
| | Punjabi MC - Nightrider Mix | ] |
| [ | Currently Reading | | | Salman Rushdie - Midnight's Children | ] | I usually DM more than play, but lately I've found myself involved in two games on the player's side of the screen, and thus I've had two characters to create:
For m_tothe_at's high-fantasy, political, world-spanning game:
Reclavus of Pherona is a suave, witty, and darkly handsome man. He often speaks with an aloof, sardonic tone. He is aggressive in both manner and attitude -- a free-spirited, restless young man who needs to provoke unflinching dictators and challenge whatever is permanent.
Reclavus thinks he could do things differently, but he has simpler goals than writing the laws of a nation. He does want to change things, however, believing only the worthy should rule. True leaders command with the respect of their subjects and always with fairness in mind.
On a small scale, Reclavus seeks this respect among his peers. He feels that if he is worthy, he would like to lead, earning their respect by the example he makes.
In the tyrannical city-state of Pherona where Reclavus grew up, his attitude led him to the up-start anarchist group Red Spear. Involved in small-scale brigandry and naive political activism, Reclavus became something of a highway-man of the countryside, his group disallowed from meeting in the city proper.
When an affair with a city concubine was ended by Reclavus' capture within Pherona, the monarch found the perfect excuse to get rid of him. The Lethoran Mystics demanded an annual tribute of able-bodied warriors from several city-states, and Pherona answered with Reclavus, sending him to a certain death.
The mystics bury warriors alive in great tombs to serve their ancestors in the afterlife. In their hands, Reclavus was prepared and then sacrificed in the ceremonial armour of their knights.
Three thousand year later, Reclavus awoke as the guardian of a mystic hall of Gaia, uncertain of the events that transpired. He is joined by a destined group on a quest to find the keystones of the earth.
Leaving the cavern, the Lethoran curse was made known to him. Reclavus cannot find his reflection within the water nor the feel of his breath between his cold lips. Unable to rest without his soul and unable to bleed without his heartbeat, Reclavus' body has already begun to deteriorate.
Lost in a world that is eerily similar to his past and alone in the void of his soulless husk, Reclavus only wants to find himself and find home amid the unfamiliar. And for my neighbour Aaron's old-skool game:
Bruce Duranzor goes by his last name in the village of Milestone. He prefers the connection Duranzor gives him to his sepia-skinned grandfather who traveled to the West from the Eastern deserts with his wife long ago.
When Duranzor's father, a scholar and businessman, took over the family business in the capitol city, he married a Western woman who gave their son his light ocher skin. Duranzor's thin hair, however, still shows off his family's black umber locks.
Pushed down the scholarly road by his father, Duranzor studied history and the arcane with tutors all his life. It was not until Duranzor discovered an old book of his grandfather's, however, that he began to study spellcraft. Combining everything he could learn about the tradition of the Magi with what little wizardly training he could access as a commoner in the city, Duranzor started down the path of a spellcaster.
For a while Duranzor lived in the city, getting work as a scribe, and though he was pressured to marry by his family, he kept to himself and furthered his studies on his own time. Eventually his study of magic lead him off to the small town of Milestone. The job Duranzor found as a scribe there seems like a dead end to him, but he has come to study the mysterious monolith in the centre of town.
Duranzor is a greedy man, always calculating in the back of his mind, but on the surface he is a friendly individual, if a bit awkward at times. He feels a void between himself and the white, Western world he is living in. Deep in his mind, there is a sense of belonging to a far away culture and tradition that he has never been a part of. |
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